Inspection features
Explore Tridi Viewer tools for geometry, object, material, texture, animation, render-pass, and CAD inspection.
Applies to Tridi Viewer 1.1.3 public beta. Release notes
Geometry and scene inspection
- Solid Wireframe displays imported source edges.
- The Objects panel exposes hierarchy, selection, and visibility.
- Dimensions shows scene size, selected-object size, unit display, up axis, and grid controls.
- The session-only UV View displays UV0 or UV1 beside the 3D scene, with synchronized selection, render-pass surfaces, and an optional wireframe overlay.
- The opt-in experimental Mesh Validator can scan the entire scene or selected objects for geometry, normal/tangent, UV, skinning, and morph issues. Enable it under Preferences > System.
Materials and shading
- The Materials panel shows imported material and texture information.
- The selected-material properties panel exposes texture channels, UV tiling, blend mode, and supported sheen, specular, and clearcoat controls.
- Render passes isolate common material channels.
- Matcap Display and the UV checker provide additional diagnostic views.
Workspace and export
- Resizable left and right docks keep inspection panels beside the viewport, with independent widths and support for a detachable Dimensions panel.
- Model export supports self-contained GLB/glTF and static OBJ. OBJ output is placed in a named folder with its MTL and referenced PNG texture maps.
Animation and CAD
- Animation playback includes clip, timeline, frame, speed, and loop controls.
- CAD edge inspection uses native curve topology from supported STEP, IGES, and BREP files.