Inspection features

Explore Tridi 1.6 tools for geometry, materials, validation, environment, render passes, projects, export, and workspace inspection.

Applies to Tridi 1.6.0 release. Release notes

Geometry and scene inspection

  • Mesh Validator scans the full scene or selected objects for transform, placement, geometry, topology, normal, tangent, UV, skinning, and morph-target issues.
  • Solid Wireframe displays imported source edges with a sharp screen-space overlay.
  • Objects exposes hierarchy, selection, visibility, and live mouse box selection.
  • Dimensions reports scene and selected-object size and provides display Up Axis and non-destructive Scene Scale controls.
  • UV View displays UV0 or UV1 beside the 3D scene with synchronized material selection and optional UV wireframe.
  • Render passes isolate Base Color, Roughness, Metalness, Normal, Opacity, Emission, and AO data.

Materials and environment

  • Bake Maps (Tridi 1.6) covers low-poly textures, high-poly projection, cage setup, AO/Thickness, output, and troubleshooting.
  • Material inspection and editing covers texture channels, viewport image drop, UV tiling, transparency, double-sided state, PBR, Unlit, Toon, Hair, Subsurface, material-map baking, and advanced controls.
  • Environment Settings covers procedural Sky, Color backgrounds and gradients, IBL rotation, screen-space reflections, unified Bloom intensity, sun and haze controls, and Custom HDR environments.
  • Custom HDR setup explains HDR/EXR import, ground projection, atmosphere controls, persistence, and troubleshooting.
  • Matcap Display and the UV checker provide additional diagnostic presentation modes.

Workspace, projects, and output

  • Workspace and dockable panels explains the six-panel dock system, status bar, footer, playback bar, and saved startup presentation.
  • Native Tridi Project (.tridi) files preserve an editable viewer session without rewriting the original source model.
  • Model export supports GLB/glTF and static OBJ for the entire, visible, or selected model scope.
  • Render Image writes PNG or JPEG from the current 3D presentation with transparent or solid backgrounds and configurable output size. Experimental Gaussian previews stay viewport-only and are excluded from saved projects and render captures.
  • Application-wide undo and redo restores supported scene, selection, visibility, viewer, material, texture, and preset edits.

Navigation, animation, CAD, and experimental previews

  • Automatic Turntable camera rotation can be toggled with T. Shift+W starts Walk mode, and N toggles workspace panels.
  • Gaussian Splat Preview documents the opt-in viewport preview for compatible Gaussian PLY, SOG, and SSOG sources.
  • Animation playback includes clip, timeline, frame, speed, and loop controls.
  • CAD edge inspection uses native curve topology from supported STEP, IGES, and BREP files.