Inspection features

Explore Tridi Viewer tools for geometry, object, material, texture, animation, render-pass, and CAD inspection.

Applies to Tridi Viewer 1.1.3 public beta. Release notes

Geometry and scene inspection

  • Solid Wireframe displays imported source edges.
  • The Objects panel exposes hierarchy, selection, and visibility.
  • Dimensions shows scene size, selected-object size, unit display, up axis, and grid controls.
  • The session-only UV View displays UV0 or UV1 beside the 3D scene, with synchronized selection, render-pass surfaces, and an optional wireframe overlay.
  • The opt-in experimental Mesh Validator can scan the entire scene or selected objects for geometry, normal/tangent, UV, skinning, and morph issues. Enable it under Preferences > System.

Materials and shading

  • The Materials panel shows imported material and texture information.
  • The selected-material properties panel exposes texture channels, UV tiling, blend mode, and supported sheen, specular, and clearcoat controls.
  • Render passes isolate common material channels.
  • Matcap Display and the UV checker provide additional diagnostic views.

Workspace and export

  • Resizable left and right docks keep inspection panels beside the viewport, with independent widths and support for a detachable Dimensions panel.
  • Model export supports self-contained GLB/glTF and static OBJ. OBJ output is placed in a named folder with its MTL and referenced PNG texture maps.

Animation and CAD