Inspect UV maps
Inspect UV0 or UV1 beside the 3D view, synchronize object selection, and control UV surfaces and wireframe display.
Applies to Tridi Viewer 1.1.3 public beta. Release notes
UV View displays the current model's available UV coordinates beside the 3D View without loading a second model.
Open UV View
- Open a model that contains UV0 or UV1 coordinates.
- Select Show UV View in the top toolbar.
- Select an object in either view to highlight the same object in both views.
- Drag the divider to resize the two views, or double-click it to swap their sides.
Use the UV controls
- Selected Objects Only limits the UV display to the current object selection.
- Show Surfaces uses effective materials and the active render pass; turn it off for a neutral gray fill.
- Show UV Wireframe draws UV edges above the surface fill.
- UV Map 0 or UV Map 1 switches between UV0 and UV1 when both are available.
Navigate UVs
- Use the mouse wheel or a two-finger pinch to zoom around the pointer position.
- Use middle-drag, right-drag, or a touch drag to pan.
- Move the pointer over UV View and press F to fit the active UV bounds.