Slow model loading
Reduce common loading costs from dense geometry, large textures, CAD tessellation, and complex scene data.
Applies to Tridi 1.6.0 release. Release notes
Identify the likely cost
- Dense geometry and many scene objects increase parsing and GPU upload work.
- Large or numerous textures increase image decoding and memory use.
- CAD models must be tessellated before they can be rendered.
- Animated and time-sampled scenes require more processing than static meshes.
Reduce loading work
- For CAD, choose Preferences > Import > CAD > Tessellation Quality > Coarse, then reopen the file.
- Disable import categories you do not need under Preferences > Import > Global.
- Reduce texture resolution or geometry density in the source application when the asset exceeds the available memory.