Slow model loading

Reduce common loading costs from dense geometry, large textures, CAD tessellation, and complex scene data.

Applies to Tridi 1.6.0 release. Release notes

Identify the likely cost

  • Dense geometry and many scene objects increase parsing and GPU upload work.
  • Large or numerous textures increase image decoding and memory use.
  • CAD models must be tessellated before they can be rendered.
  • Animated and time-sampled scenes require more processing than static meshes.

Reduce loading work

  1. For CAD, choose Preferences > Import > CAD > Tessellation Quality > Coarse, then reopen the file.
  2. Disable import categories you do not need under Preferences > Import > Global.
  3. Reduce texture resolution or geometry density in the source application when the asset exceeds the available memory.