Slow model loading
Reduce common loading costs from dense geometry, large textures, CAD tessellation, and complex scene data.
Applies to Tridi Viewer 1.1.3 public beta. Release notes
Identify the likely cost
- Dense geometry and many scene objects increase parsing and GPU upload work.
- Large or numerous textures increase image decoding and memory use.
- CAD models must be tessellated before they can be rendered.
- Animated and time-sampled scenes require more processing than static meshes.
Reduce loading work
- For CAD, choose Preferences > Import > CAD > Tessellation Quality > Coarse, then reopen the file.
- Disable import categories you do not need under Preferences > Import > Global.
- Reduce texture resolution or geometry density in the source application when the asset exceeds the available memory.