Release notes

See Tridi 1.6 release notes, feature history, improvements, fixes, and documentation compatibility.

Applies to Tridi 1.6.0 release. Release notes

Version 1.6.0

Released: October 13, 2026

This release expands high-poly map baking, hair transparency, material rendering, and inspection tools.

New

  • Added a separate High Poly baking source with independent object and material controls, plus an adjustable projection cage with Auto Fit. Project files retain the high-poly reference and bake settings.
  • Added WBOIT for smoother overlapping Hair cards on supported Vulkan configurations, with a sorted-transparency fallback elsewhere.
  • Added screen-space Subsurface Diffusion and Backlight Strength for supported opaque and masked materials.
  • Added a Backface Overlay and detachable toolbar panels for Environment, Post Processing, Render Image, and Bake Maps.
  • Added device-bound external Lifetime key activation for configured non-Store builds, separate from Microsoft Store purchases.

Improvements

  • Expanded Bake Maps to nine high-poly projection maps, including new Curvature and Thickness outputs.
  • Improved baking with denoising, ray controls, UV dilation, per-material overrides, output naming and folders, progress details, and isolated previews.
  • Expanded Mesh Validator checks for hidden faces, UV overlap and stretch, zero-area UVs, flipped winding, and concavity.
  • Added signed Height/Bump Strength and a one-step material reset that also unlinks textures.

Fixes

  • Fixed GLB triangle loss from malformed faces and missing Normal-texture diagnostics.
  • Fixed Bake Maps output naming and folders, stale preview visibility, render-channel restoration, and several touch and popup interactions.

Version 1.5.0

Released: October 5, 2026

This release adds new material, Gaussian, and viewport workflows, with more capable environment and navigation controls.

New

  • Added Hair shading for hair cards, with alpha-to-coverage, strand detail, anisotropic filtering, fiber highlights, Backlight control, and optional automatic detection.
  • Added native Subsurface shading with Color and Weight controls, texture replacement support, and project or material-asset persistence.
  • Added experimental, opt-in Gaussian Splat Preview for compatible Gaussian PLY, SOG, and SSOG sources.
  • Added experimental, opt-in Material Map Baking with shared batch controls and supported self-geometry ambient-occlusion baking.
  • Added viewport image drag and drop with material hover feedback and a channel picker.

Improvements

  • Added screen-space reflections, radial and linear Color-environment gradients, and a unified Bloom intensity control.
  • Added Shift+W Walk mode, raw-mouse look in Full Window, and N to toggle workspace panels.
  • Improved Objects-panel navigation with scene-role icons, active-object reveal, clearer selection labels, and a balanced default split with Dimensions.
  • Improved source-wireframe consistency by sharing the viewport's canonical geometry and anti-aliasing path.
  • Improved Plus purchase guidance with direct Microsoft subscription management access.

Fixes

  • Fixed multi-selection, posed and distant viewport picking, stale asynchronous pick results, and texture-drop hit testing.
  • Fixed independent Opacity routing and previews for packed channels, mixed UV sets, and replacement or reset flows.
  • Fixed Custom HDR fallback, Color-mode Bloom, render-image ground shadows, touch navigation, and several Auto Find Texture edge cases.
  • Fixed project dirty-state tracking for completed image assignments and restored source-equivalent material edits.

Version 1.4.1

Released: September 28, 2026

This patch adds new skeleton and dimension inspection tools while improving selection, USD skinning, and Tridi Plus subscription controls.

New

  • Added an interactive Skeleton Overlay with bone picking, Objects outliner synchronization, x-ray bone highlighting, and joint-weight heatmap inspection.
  • Added separate scene, active-object, and multi-selection bounding boxes to Dimensions, with independent display colors.

Improvements

  • Redesigned the Dimensions panel for clearer scene, active-object, and multi-object measurements.
  • Refreshed toolbar and viewport-overlay controls with dedicated Tridi icons and separated overlay controls from render channels.
  • Added clearer restart and cancellation guidance to the Tridi Plus purchase popup, including direct access to Microsoft subscription management.
  • Improved selected-object label contrast.

Fixes

  • Fixed modifier-based viewport multi-selection so rapid Shift/Ctrl picks no longer discard valid selection toggles or replace unrelated selections.
  • Fixed supported USD/UsdSkel models so skin and joint-influence data remain available without animation and can drive skeleton weight inspection.
  • Fixed skeleton bone selection so it no longer triggers unrelated material-selection feedback.

Version 1.4.0

Released: September 26, 2026

This release expands Tridi's inspection, environment, project, and Store experience while improving import and viewport reliability.

New

  • Added procedural Sky with atmospheric lighting and configurable procedural Clouds.
  • Added Mesh Validator viewport highlighting for affected geometry.
  • Added UV Seam overlay.
  • Added Plus-only Save Current as Startup and Reset Startup.
  • Added Windows Explorer thumbnails for .tridi projects.
  • Added monthly, yearly, and lifetime Tridi Plus purchase options.

Improvements

  • Improved Mesh Validator workflow, issue grouping, and performance metrics.
  • Improved workspace docking, detached panels, resizing, and DPI behavior.
  • Improved object and material picking and selection feedback.
  • Improved Assimp import recovery for partially malformed geometry and material data.
  • Improved .tridi project persistence, including procedural environment settings.
  • Improved Microsoft Store entitlement, product discovery, purchase, and update flows.
  • Added adjustable Bloom intensity and expanded environment controls.
  • Improved large UI draw-list and wireframe rendering reliability.

Version 1.3.1

Released: September 20, 2026

This patch strengthens project persistence, model export, Store entitlement handling, and touch usability.

New

  • Added Tridi Plus entitlement handling for Microsoft Store builds, with temporary Plus access enabled for packaged users during the current beta policy.
  • Added project Revert and Exit actions to the project workflow.

Improvements

  • Improved GLB/glTF and OBJ export packaging, warning handling, compatible texture reuse, and material export reliability.
  • Improved .tridi project snapshots so effective and composed texture data are preserved more reliably when saving and reopening edited projects.
  • Added touch scrolling for overflowing workspace panels and improved export-progress popup layout.

Fixes

  • Fixed streamed wireframe rendering regressions, selection-depth fallback behavior, and replacement-image dimension handling.

Version 1.3.0

Released: September 19, 2026

This release adds native Tridi project files and new viewing controls, with sharper wireframe rendering and more reliable project saving.

New

  • Added native Tridi Project (.tridi) files with Save, Save As, unsaved-change protection, and Ctrl+S for reopening editable viewer sessions.
  • Added non-destructive Scene Scale presets from 0.01x to 1000x and automatic camera Turntable mode with T.
  • Added configurable shortcuts for Solid Wireframe (Z), Reload (Shift+R), and Revert (Ctrl+Shift+R).

Improvements

  • Solid Wireframe now stays sharp independently of the shaded viewport anti-aliasing.
  • Improved project save reliability, especially for large projects and embedded images, with more consistent unsaved-change and undo behavior.

Version 1.2.1

Released: September 13, 2026

This patch covers end-user changes since version 1.2.0.

New

  • Added an optional Use Geometry Names setting for Auto Find Textures, helping models with generic or unreliable material names find the correct texture sets.

Improvements

  • Improved PBR edge stability with specular anti-aliasing and reduced selection-highlight rendering work when the scene is unchanged.
  • Loaded models now show their source filename in the application window title.
  • Improved material-asset portability by saving supported material images as lossless PNG files.

Fixes

  • Fixed reload timing so undo and redo history is cleared only after a geometry reload commits successfully.
  • Fixed geometry reloads and texture edits so compatible material images, texture factors, presets, and exported results remain consistent.
  • Fixed glTF and GLB export portability, morph-position bounds, unsafe oversized self-contained glTF output, and unsupported sampler handling.
  • Fixed Toon outlines activating for transparent or zero-width source outlines and preserved authored width when editing only the outline color.

Version 1.2.0

Released: September 12, 2026

This release covers end-user changes since version 1.1.3.

New

  • Added application-wide undo and redo for selections, visibility, scene orientation, viewer settings, material properties, textures, and presets with Ctrl+Z and Ctrl+Shift+Z.
  • Added mouse box selection with live object and material previews, available with B.
  • Added PBR, Unlit, and Toon shading controls plus editable Toon shadows and outlines, normal strength, alpha cutoff, thickness, transmission, IOR, attenuation, anisotropy, iridescence, and dispersion.
  • Added configurable shortcuts for cycling visible render channels with C and toggling a chrome-free Full Window view with Tab.
  • Added background Microsoft Store update checks and in-app optional or required update flows for packaged builds.

Improvements

  • Improved object, material, and UV selection with multi-material selection, synchronized per-face UV filtering, clearer transient highlights, and configurable highlight opacity.
  • Expanded Auto Find Textures to every supported material slot and common packed-map layouts, with better shared FBX texture discovery and embedded-alpha recovery.
  • Reload Model now refreshes geometry while preserving compatible material edits, textures, selections, and visibility.
  • Improved viewport navigation with Shift+right-drag environment rotation, a wider mouse-zoom range, and better zoom limits for large scenes.

Fixes

  • Fixed malformed glTF animation timelines so usable keyframes continue to play.
  • Fixed FBX texture resolution, shared texture-set matching, and alpha handling.
  • Fixed object and material selection outlines, transient pulses, and Select All behavior in overlapping or hidden-highlight states.
  • Fixed shortcut capture conflicts and continuous-edit undo transactions in Preferences and material controls.

Version 1.1.3

Released: September 5, 2026

This hotfix covers end-user fixes since version 1.1.2.

Fixes

  • Fixed Unicode model and texture paths, plus material, bone, morph, and warning names, for PMX and other supported formats.
  • Fixed glTF sheen and specular textures, UV sets and transforms, scalar channels, and high-dynamic-range specular colors across import, rendering, material editing, and export.
  • Fixed supported glTF material extensions being reported as unsupported.
  • Fixed some FBX materials appearing self-illuminated because ambiguous legacy emissive values were treated as authored emission.
  • Fixed automatic transparency after texture edits so mixed opaque, cutout, and translucent regions rebuild immediately and return to the correct automatic blend state.
  • Fixed panel dropdowns and color pickers being obstructed by dock separators, and fixed sliders losing their drag when the pointer moves outside the window.

Version 1.1.2

Released: September 4, 2026

This patch covers end-user changes since version 1.1.1.

New features

  • Added a per-material Double Sided control, including an option to restore the source-authored value.
  • Added a dockable Model Error panel that collects model-loading errors and warnings and can copy the complete diagnostic list.

Improvements

  • Improved FBX material accuracy for emission, opacity and transparency, reflection and specular response, height and displacement, and scalar texture channels.

Fixes

  • Fixed FBX morphs so supported targets and animation remain available when individual source channels are unusable, while the initial pose no longer applies every facial expression at once.
  • Fixed mixed opaque, cutout, and translucent triangles within one textured primitive so each region uses the correct depth and transparency behavior.

Version 1.1.1

Released: September 1, 2026

This patch covers end-user changes since version 1.1.0 Beta 3.

Improvements

  • Material Properties image controls now follow each channel's effective image automatically, with clearer Select image and No image loaded states plus a compact unlink action.
  • Improved texture consistency across import, material editing, previews, render passes, presets, and model export, especially for images shared by multiple material channels and packed channel data.
  • Improved PMX compatibility by retaining usable geometry and hierarchy when optional source corrections cannot be applied, preserving skinning in morph buffers, and keeping authored material names, opacity, specular/roughness intent, sidedness, and textures.
  • PMX files with missing external textures now retain usable untextured materials and report one clear combined warning.

Fixes

  • Fixed shared alpha atlases so opaque, cutout, and translucent primitives can use the correct depth and transparency behavior even when they share one source material.
  • Fixed authored Blend materials being overwritten by texture analysis while still selecting optimized runtime behavior for each primitive.
  • Fixed transparent surfaces to use the appropriate one-sided or two-sided two-pass rendering, and fixed thin versus solid transmission selection to follow material thickness.
  • Fixed Material Properties image-dropdown scrolling and aligned active image-control feedback with the primary interface color.

Version 1.1.0 Beta

Released: August 30, 2026

This release covers end-user changes since version 1.0.1 Beta 1.

New features

  • Added a session-only UV workspace with UV0/UV1 viewing, object selection and highlighting, surface-aware render passes, pinch zoom, and an optional wireframe overlay.
  • Added OBJ export. Choosing an OBJ filename creates a named folder containing the OBJ, MTL, and referenced texture maps.
  • Added a selected-material properties panel with texture-channel navigation, UV tiling controls, blend-mode control, and sheen, specular, and clearcoat material controls.
  • Added resizable left and right workspace docks. Panels can snap into either side, use independent widths, and the Dimensions panel can be detached.
  • Added broader Unicode text rendering for model names, paths, and interface content.
  • Added an opt-in experimental Mesh Validator under Preferences > System, with Entire Scene and Selected Objects validation scopes and an F5 panel shortcut while enabled.

Improvements

  • Replaced the experimental multi-model comparison workflow with one current model and the dedicated UV workspace. Opening another model now replaces the current model.
  • Improved source-wireframe and dynamic-topology performance.
  • Improved OpenUSD material texture processing.
  • Improved material and object panels, status-bar presentation, playback-bar placement, viewport auto-hide transitions, tooltips, and narrow-window layout.
  • The in-app Beta Notice now links directly to the public beta notice and release notes.
  • Unsupported optional PMX morph types are now skipped when a usable model can still be loaded.

Fixes

  • Fixed a crash when reloading a model while UV rendering resources were active.
  • Fixed OBJ face groups appearing as separate objects and removed unused materials from exported files.
  • Fixed UV seams after Assimp vertex joining, UV focus centering, UV presentation, wireframe ordering, and touch pinch sensitivity.
  • Fixed object visibility synchronization between the 3D and UV views.
  • Fixed fractional UV tiling edits, material source-mode synchronization, material-card touch scrolling and thumbnail interactions, and numeric field selection on repeated clicks.
  • Fixed selection outlines and viewport overlays being clipped or layered incorrectly around docked panels.
  • Fixed the Windows system beep triggered by Alt-based shortcuts.

Documentation compatibility

Current feature and format pages apply to the public Tridi 1.6.0 release. Import support remains defined by the documented subset for each format; recognizing an extension does not imply complete support for every feature in that format.